3D Artist
Our ideal candidate would have experience building worlds in collaboration with senior leadership and technical direction, providing environments that align with art, creative, and gameplay intentions. As a world artist for our unannounced title, you will be responsible for delivering an immersive 3D environment, helping to set benchmarks, and coordinating with the lead artist / art direction.
Art Director
As Art Director for one of our new upcoming PC/Console original IP you are responsible for developing and leading our art team to help establish art direction, set benchmarks and coordinate and lead the art production of the game.
IT Tech / Build Specialist
As an IT Tech / Build Specialist your role will encompass a wide range of responsibilities related to technical support, build management and version control system administration. In this multifaceted position you would be responsible for maintaining the organisation’s IT infrastructure, managing the build process for game projects, and ensuring the stability and optimal performance of the version control system.
Lead 3D Animator
Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.
As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.
Producer
As the Producer on our To Be Announced original IP you are responsible for owning and delivering the production road map, and ensuring consistent delivery of production goals per sprint and milestone, wrapping up to the full release & post launch support of our next title.
You will also help evaluate & identify potential hires for key resources on the team in collaboration with senior management & HR direction. The producer develops leadership, and empowers the team, by sharing ownership and autonomy by providing clear production guidelines and supporting pipeline creations and communication channels. The producer also uses their production experience to help with scoping and risk management on projects.
Senior Game Designer
As a Senior Game Designer, your role will be pivotal in collaborating with the creative, design, and production teams to craft, refine, and balance the progression systems, combat dynamics, and META game structures, along with their economic aspects, for our games.
Technical Animator
As the Technical Animator for our next “To Be Announced PC & Console” and for SESSION: Skate Sim, you are responsible for developing the Technical Animation pipeline that will become the spearhead of our animation production.
Your role will be to support the animation team in bringing characters to life while ensuring the quality and implementation of the content in the game engine (Unreal Engine). You will put your technical animation skills and knowledge to the test.