About creā-ture studios

At creā-ture studios, we’re not just following the beaten path; we’re carving our own, driven by the knowledge that the essence of gaming has evolved beyond its traditional confines. Our roots are deep in the AAA industry, an experience that, while enriching, only fueled our desire to go beyond the conventional.

Our mission? To craft experiences that stand out in their uniqueness, originality, and immersive qualities. We’re in the business of creating art that resonates with players, a testament to what happens when vision and creativity collide, and not just games!

Our commitment to quality, detail, and entertainment is unwavering. We aim to deliver games that not only captivate core audiences but also set new benchmarks in creativity and originality. Our approach is simple yet profound:
Serve our community with games that inspire, challenge, and, most importantly, bring joy.

Join us on this journey of creation and discovery. At creā-ture studios, we’re not just making games; we’re redefining what games can be. Because at the heart of it all, gaming should be fun!

OUR (AMAZING) TEAM

Vincent Da Silva​
Technical Director

Vincent Da Silva

Grumpy old dude

Jeffrey Spicer
Producer

Jeffrey Spicer

When Spicer first joined, we thought it was all about the skating moves, but little did we know he had bigger plans – creating the most epic and quirky family at creā-ture Studios!  Tall, skinny, and a skater extraordinaire, he’s also our magical producer and facilitator!  With a heart as big as his skateboard tricks, he’s got all our backs! 

Louis Lamarche
Studio Creative Director

Louis Lamarche

Our video game guru with over 25 years of game dev wisdom!  He’s like a walking, talking wiki database – armed with both valuable and utterly useless knowledge! Whether you need help defeating the final boss or want to know which video game character loves pineapple pizza, he’s your go-to guy! 

Dominik "Munkhead" Trojan
Technical Art Director

Dominik "Munkhead" Trojan

Behold the “Shader Sorcerer” Munkhead! With a never-ending stack of shaders to compile, he’s the master of magical eye-popping art!  Passion doesn’t even begin to describe this technical wizard! Whether it’s lending a helping hand to design, art, or animation, he’s the true MVP – Most Valuable Pixel-pusher! 

Eric Mainville
Programmer

Eric Mainville

Behold, the “Code-Crushing Daredevil”! Not only does he ace coding challenges, but he also rules the skatepark and conquers the slopes like a boss! Whether it’s slaying bugs or shredding rails, he’s a true 270s enthusiast! 

Renaud Fecteau
Junior Artist

Renaud Fecteau

Skateboarder with a passion for art and creation. Just a 3D Artist in the gaming realm looking to make cool stuff like a jetpack or something

Nicholas Sedunow
Studio HR Director

Nicholas Sedunow

Whether its finding the perfect candidate to join our crew, or the perfect deck for his collection, our resident HR expert and skateboard hoarder is always on the hunt! 

Matt Ilantzis
Sound Designer

Matt Ilantzis

Meet our very own “Decibel Dynamo”!  You might not hear him amidst the noise, but trust us, he’s the wizard behind the amazing sounds that bring our creations to life!  With a volume level that could rival a rock concert, he knows how to turn up the awesomeness to eleven! 

Senior World Designer

Steven Faille

Introducing the “Gamey Wizard” Steven – a crea-tor and world builder extraordinaire!  From tabletop delights to screen sensations, he’s a master at conjuring up all things gamey! 

Jesse Lacroix
QA Game tester

Jesse Lacroix

Ladies and gentlemen, meet the “Pizza-Shredding Canuck” and our very own “SESSION Guru”!  If you haven’t already encountered his epic moves on Youtube and Discord, you’re missing out!  From kickflips to pizza trips, he’s got it all covered!

Donovan Strain
Session Community Manager

Donovan Strain

“Donovan Strain is incredibly funny, and not to mention he’s also super humble.” – Donovan Strain

Lead QA

Annabelle Parent

Annabelle is a solution-oriented leader who loves to find problems! With an outside the box way of thinking backed by almost a decade of game testing, she brings a unique perspective to the studio. As a QA Lead, Annabelle helps the team stay on track to reach our quality goals. 

Luc Saulnier
Animation Director

Luc Saulnier

Our animation guru! In his digital dojo, polygons dance and characters come to life with more drama than a soap opera. He’s not just crafting animations; he’s giving 3D models a personality makeover! Think of him as a puppet master, but for ultra-cool 3D puppets that can probably beat you at chess.

Programmer
Not much of a skater, but a pretty decent programmer. He believes game development is a collaborative effort and will always be there for the team. His guiding principle? “No one stands alone”
 
Technical Director

John joined crea-ture as the studio’s technical director. With over 20 years of experience, he has worked on both the gameplay and engine side of things. John oversees the well-oiled machines running under the hood in the studio.

UI/UX Designer

Khanh Long Huynh

Growing up as a gamer in the 80s, he created his first RPG on a Mac II before studying Graphic Design and becoming a pixel artist for the Gameboy system. He has worked across multiple disciplines, including UI/UX, concept art, photography, and animation. A fan of 80s-90s manga, anime, and science fiction, he also competes in fighting games, with Street Fighter being his favourite. “Hadoken!”

Senior Producer
Thomas is known for his passion and leadership, consistently guiding projects from concept to completion while mentoring his teams to reach new heights. His production skills have even helped him nab a Pocket Gamer nomination for Best Update of the Year 2022! We can’t yet reveal what project Thomas is now heading up at our studio, but we can tell you this… It will be amazing!
 
Game economy designer

Benoit joined our studio in 2023 and brought along his 20+ years of gaming industry experience. He knows that “A penny for your thoughts?” can be worth a fortune in gameplay innovation! His strategic insights ensure our games remain balanced, challenging and rewarding.

Level Artist

Julien Berthier

Julien’s journey in the gaming industry has evolved from prop modeling to the creation of immersive worlds, featuring the recreation of iconic skate spots in our Session DLC maps. Though we can’t reveal his current project just yet, rest assured, it’s something worth waiting for

Maybe...

Want to join this fun gang ? Head on over to the career page and let’s talk !