About creā-ture studios

At creā-ture studios, we’re not just following the beaten path; we’re carving our own, driven by the knowledge that the essence of gaming has evolved beyond its traditional confines. Our roots are deep in the AAA industry, an experience that, while enriching, only fueled our desire to go beyond the conventional.

Our mission? To craft experiences that stand out in their uniqueness, originality, and immersive qualities. We’re in the business of creating art that resonates with players, a testament to what happens when vision and creativity collide, and not just games!

Our commitment to quality, detail, and entertainment is unwavering. We aim to deliver games that not only captivate core audiences but also set new benchmarks in creativity and originality. Our approach is simple yet profound:
Serve our community with games that inspire, challenge, and, most importantly, bring joy.

Join us on this journey of creation and discovery. At creā-ture studios, we’re not just making games; we’re redefining what games can be. Because at the heart of it all, gaming should be fun!

OUR (AMAZING) TEAM

Studio Art Director

Steven Shmuely

Steven has spent over two decades crafting characters, worlds, and visual styles across a wide range of games. He’s passionate about pushing real-time technology forward and loves collaborating closely with teams to find fresh, inspiring visuals. When he’s not absorbed in pixels and pipelines, Steven enjoys imagining what it’s going to be like one day when he can finally play all the games in his Steam Library.

GM & SENIOR Producer

Jeffrey Spicer

When Spicer first joined, we thought it was all about the skating moves, but little did we know he had bigger plans – creating the most epic and quirky family at creā-ture Studios!  Tall, skinny, and a skater extraordinaire, he’s also our magical producer and facilitator!  With a heart as big as his skateboard tricks, he’s got all our backs! 

President & Studio Creative Director

Louis Lamarche

Our video game guru with over 25 years of game dev wisdom!  He’s like a walking, talking wiki database – armed with both valuable and utterly useless knowledge! Whether you need help defeating the final boss or want to know which video game character loves pineapple pizza, he’s your go-to guy! 

Technical Art Director

Dominik "Munkhead" Trojan

Behold the “Shader Sorcerer” Munkhead! With a never-ending stack of shaders to compile, he’s the master of magical eye-popping art!  Passion doesn’t even begin to describe this technical wizard! Whether it’s lending a helping hand to design, art, or animation, he’s the true MVP – Most Valuable Pixel-pusher! 

Programmer

Eric Mainville

Behold, the “Code-Crushing Daredevil”! Not only does he ace coding challenges, but he also rules the skatepark and conquers the slopes like a boss! Whether it’s slaying bugs or shredding rails, he’s a true 270s enthusiast! 

Junior Artist

Renaud Fecteau

Skateboarder with a passion for art and creation. Just a 3D Artist in the gaming realm looking to make cool stuff like a jetpack or something

Studio HR Director

Nicholas Sedunow

Whether its finding the perfect candidate to join our crew, or the perfect deck for his collection, our resident HR expert and skateboard hoarder is always on the hunt! 

AUDIO DIRECTOR

Matt Ilantzis

Meet our very own “Decibel Dynamo”!  You might not hear him amidst the noise, but trust us, he’s the wizard behind the amazing sounds that bring our creations to life!  With a volume level that could rival a rock concert, he knows how to turn up the awesomeness to eleven! 

Senior World Designer

Steven Faille

Introducing the “Gamey Wizard” Steven – a crea-tor and world builder extraordinaire!  From tabletop delights to screen sensations, he’s a master at conjuring up all things gamey! 

QA Game tester

Jesse Lacroix

Ladies and gentlemen, meet the “Pizza-Shredding Canuck” and our very own “SESSION Guru”!  If you haven’t already encountered his epic moves on Youtube and Discord, you’re missing out!  From kickflips to pizza trips, he’s got it all covered!

Session Community Manager

Donovan Strain

“Donovan Strain is incredibly funny, and not to mention he’s also super humble.” – Donovan Strain

Lead QA

Annabelle Parent

Annabelle is a solution-oriented leader who loves to find problems! With an outside the box way of thinking backed by almost a decade of game testing, she brings a unique perspective to the studio. As a QA Lead, Annabelle helps the team stay on track to reach our quality goals. 

Animation Director

Luc Saulnier

Our animation guru! In his digital dojo, polygons dance and characters come to life with more drama than a soap opera. He’s not just crafting animations; he’s giving 3D models a personality makeover! Think of him as a puppet master, but for ultra-cool 3D puppets that can probably beat you at chess.

Programmer
Not much of a skater, but a pretty decent programmer. He believes game development is a collaborative effort and will always be there for the team. His guiding principle? “No one stands alone”
 
Technical Director

John joined crea-ture as the studio’s technical director. With over 20 years of experience, he has worked on both the gameplay and engine side of things. John oversees the well-oiled machines running under the hood in the studio.

UI/UX Designer

Khanh Long Huynh

Growing up as a gamer in the 80s, he created his first RPG on a Mac II before studying Graphic Design and becoming a pixel artist for the Gameboy system. He has worked across multiple disciplines, including UI/UX, concept art, photography, and animation. A fan of 80s-90s manga, anime, and science fiction, he also competes in fighting games, with Street Fighter being his favourite. “Hadoken!”

Senior Producer
Thomas is known for his passion and leadership, consistently guiding projects from concept to completion while mentoring his teams to reach new heights. His production skills have even helped him nab a Pocket Gamer nomination for Best Update of the Year 2022! We can’t yet reveal what project Thomas is now heading up at our studio, but we can tell you this… It will be amazing!
 
Game economy designer

Benoit joined our studio in 2023 and brought along his 20+ years of gaming industry experience. He knows that “A penny for your thoughts?” can be worth a fortune in gameplay innovation! His strategic insights ensure our games remain balanced, challenging and rewarding.

TECHNICAL ANIMATOR

NINJA Tech Animator that provides unbelievable tools so that our Animators can go grab a beer earlier then any of us!  

Senior Character Concept Artist

Arman Akopian, born in Armenia, moved to Canada in the early ’90s and began his career at Ubisoft Montreal after studying 3D Animation. He specializes in concept art for characters and environments, with work featured in Game Informer, PC Gamer, and Imagine FX. He’s old, cranky, and doesn’t laugh—but he draws like a dream.

SENIOR CONCEPT ARTIST

With a background in concept art, UX/UI, and branding, Vladimir brings a multidisciplinary edge to visual development. He previously co-founded and led several companies as a product lead. Now focused on environments, props, and 3D, he blends storytelling with technical execution. Beyond work, he enjoys hiking, organizing events, and all things Japan

Artist

When Cyprien isn’t playing a tabletop role-playing game or making the best French onion soup in town, he enjoys spending time developing his skills to create impressive environments.

Junior programmer

From Paris to Chicoutimi, then Quebec City, Max is living the dream of making video games in la belle province! He loves to challenge himself and take on the tasks no one else wants. Like any self-respecting meme lord, he’ll make sure you start the week with a good meme.

SENIOR GAMEPLAY & PHYSICS PROGRAMMER

Sylvain is our powerhouse Physics Gameplay Programmer behind the realistic feel that makes our games so addictive to play. Although he’s broken beyond repair, he’s still kicking and defying gravity on a mountain bike when it’s not in code. His passion for extreme sports fuels his obsession with authentic, adrenaline-pumping gameplay.

Senior 3D Animator

With several years of experience across multiple productions. His passion lies in bringing characters to life—crafting animations that give each creature a unique personality and presence within the game world. He believes that strong animation plays a key role in immersion, and he is dedicated to making every movement feel meaningful and alive.

PROGRAMMER

Driven by a passion for creating exceptional player experiences, Philippe is a programmer with a natural flair for design and user experience. His philosophy is simple: gameplay comes first. When he’s not coding, you’ll find him taking on mountain challenges—either climbing them or shredding them on his snowboard.

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Want to join this fun gang ? Head on over to the career page and let’s talk !