About creā-ture studios

At creā-ture studios, we’re not just following the beaten path; we’re carving our own, driven by the knowledge that the essence of gaming has evolved beyond its traditional confines. Our roots are deep in the AAA industry, an experience that, while enriching, only fueled our desire to go beyond the conventional. 

Our mission? To craft experiences that stand out in their uniqueness, originality, and immersive qualities. We’re in the business of creating art that resonates with players, a testament to what happens when vision and creativity collide, and not just games!

Our commitment to quality, detail, and entertainment is unwavering. We aim to deliver games that not only captivate core audiences but also set new benchmarks in creativity and originality. Our approach is simple yet profound:
Serve our community with games that inspire, challenge, and, most importantly, bring joy.

Join us on this journey of creation and discovery. At creā-ture studios, we’re not just making games; we’re redefining what games can be. Because at the heart of it all, gaming should be fun!


OUR (AMAZING) TEAM

President & Studio Creative Director

Our video game guru with over 28 years of game dev wisdom! He’s like a walking, talking wiki database – armed with both valuable and utterly useless knowledge! Whether you need help defeating the final boss or want to know which video game character loves pineapple pizza, he’s your go-to guy! 

General Manager & Senior Producer

When Spicer first joined, we thought it was all about the skating moves, but little did we know he had bigger plans – creating the most epic and quirky family at creā-ture Studios! Tall, skinny, and a skater extraordinaire, he’s also our magical producer and facilitator! With a heart as big as his skateboard tricks, he’s got all our backs!

Human Resources Director

Whether its finding the perfect candidate to join our crew, or the perfect deck for his collection, our resident HR expert and skateboard hoarder is always on the hunt!

Studio Programming Director

Alexandre Richer

Engineering veteran with a knack for long-term thinking, clean strategy, and rallying people around a shared technical vision. His specialty: turning sprawling ideas into direction while keeping teams aligned, supported, and quietly unstoppable.

Animation Director

Luc Saulnier

With 18 years of experience in the industry, Luc leads a tight-knit, passionate team focused on crafting high-quality, expressive gameplay , while actively bridging animation, design, and programming through a collaborative, cross-disciplinary approach.

Studio Art Director

Steven Shmuely

Steven has spent over two decades crafting characters, worlds, and visual styles across a wide range of games. He’s passionate about pushing real-time technology forward and loves collaborating closely with teams to find fresh, inspiring visuals. When he’s not absorbed in pixels and pipelines, Steven enjoys imagining what it’s going to be like one day when he can finally play all the games in his Steam Library.

Technical Art Director

MUNK Dominik Trojan

Passion doesn’t even begin to describe this technical savant. Whether it’s lending a helping hand to design, art, or animation, he’s the true MVP – Most Valuable Pixel-pusher.

Audio Director

Matt Illantzis

You might not hear Matt amidst the noise, but trust us, he’s the noise bender behind the amazing sounds that bring our creations to life.

UI/UX Director

JF Nadeau

With over 19 years of development experience, Jean-Francois loves to lead from the front. He focused on creating simple and gorgeous UI and UX for some of the biggest studios in the industry. As an avid traveler, he wants to explore and discover the world when he is not contributing to creating one.

Design Director

Cuong "Soni" Vuong

Soni’s various experiences over the past 27 years allow him to tackle complex design development situations, both by looking forward to create innovative gameplays and also from a managerial perspective.

QA Lead

Annabelle Parent

Annabelle is a solution-oriented leader who loves to find problems! With an outside the box way of thinking backed by over a decade of game testing, she brings a unique perspective to the studio. As a QA Lead, Annabelle helps the team stay on track to reach our quality goals.

Associate Producer

Laurie Bernard

Armed with Jira and far too many cups of coffee, Laurie brings curiosity, collaboration, relentlessly positive energy, and just the right amount of organized chaos to every project—always working with the team to deliver amazing games.

Technical Architect

Jordan Mellow

Not much of a skater, but a pretty decent programmer. He believes game development is a collaborative effort and will always be there for the team. His guiding principle? “No one stands alone”

Studio Community Developer

Mae Morrison

Mae wrangles all things community and communication across the studio’s projects. Fueled by snacks and with her trusty rescue dog sidekick she wields the awesome power of cultivating connections through empathy, creativity, and an arsenal of memes.

Programmer

Eric Mainville

As a programmer, not only does Eric ace coding challenges, but he also rules the skatepark and conquers the slopes like a boss. Whether it’s slaying bugs or shredding rails, he’s a true 270s enthusiast.

QA Tester

Jesse Lacroix

If you’ve watched any Youtube videos on Session: Skate Sim, you have most likely seen one of his videos guiding you on how to play, or keeping you updated on the latest news. when he’s not too busy hunting bugs in games, he’s just rolling through life on a skateboard with a box of pizza (with or without pinapple) in his hands.

Senior World Designer

Steven Faille

Steven is a crea-tor and world builder extraordinaire. From tabletop delights to screen sensations, he’s a master at conjuring up the things that make up a game – from the atmosphere to architecture to enrich and explore the gaming experience.

Designer

Benoit Desrochers

Benoit joined our studio in 2023 and brought along his 20+ years of gaming industry experience. He knows that “A penny for your thoughts?” can be worth a fortune in gameplay innovation! His strategic insights ensure our games remain balanced, challenging and rewarding.

Environment Artist

Steven Downer

Even after a decade, he tries his best to stay curious, challenged, and open to learning different or new ways of progressing! Kind of like Games! At the end of the day, he strives at getting lost in the creation and embracing the road bumps.

Senior Gameplay Physics Programmer

Sylvain Gravel

Sylvain is our powerhouse Physics Gameplay Programmer behind the realistic feel that makes our games so addictive to play. Although he’s broken beyond repair, he’s still kicking and defying gravity on a mountain bike when it’s not in code. His passion for extreme sports fuels his obsession with authentic, adrenaline-pumping gameplay.

Technical Animator

Gabriel Belanger

Gabriel is our Tech Animator that provides unbelievable tools so that our Animators can go grab a beer earlier then any of us.

Sr. Character Concept Artist

Arman Akopian

Arman Akopian, born in Armenia, moved to Canada in the early ’90s and began his career at Ubisoft Montreal after studying 3D Animation. He specializes in concept art for characters and environments, with work featured in Game Informer, PC Gamer, and Imagine FX. He’s old, cranky, and doesn’t laugh—but he draws like a dream.

Programmer

Max Labbé

From Paris to Chicoutimi, then Quebec City, Max is living the dream of making video games in la belle province! He loves to challenge himself and take on the tasks no one else wants. Like any self-respecting meme lord, he’ll make sure you start the week with a good meme.

Senior Concept Artist

Vladimir Mokry

With a background in concept art, UX/UI, and branding, Vladimir brings a multidisciplinary edge to visual development. He previously co-founded and led several companies as a product lead. Now focused on environments, props, and 3D, he blends storytelling with technical execution. Beyond work, he enjoys hiking, organizing events, and all things Japan.

Level Artist

Cyprien Witkowski

When Cyprien isn’t playing a tabletop role-playing game or making the best French onion soup in town, he enjoys spending time developing his skills to create impressive environments.

Animator

John Reidt

“I often record videos of myself pretending to be monsters. It may or may not have anything to do with my job.” – John Reidt

Programmer

Ricardo Liganor

As a programmer, Ricardo is fantastic at thinking on his feet and coming up with well-engineered solutions to any problem… When asked, he could not come up with a description for himself.

Programmer

Philippe Fortin

Driven by a passion for creating exceptional player experiences, Philippe is a programmer with a natural flair for design and user experience. His philosophy is simple: gameplay comes first. When he’s not coding, you’ll find him taking on mountain challenges—either climbing them or shredding them on his snowboard.

Senior Technical Artist

Felix Caouette

Professionally, I lurk inside Unreal like a gremlin, poking at shaders, PCG nodes, and render passes until they either run 20% faster or implode spectacularly, both acceptable outcomes. I make tools so the team can pretend workflows are “easy,” but secretly everything is held together by caffeine, questionable HLSL, and whatever eldritch pact keeps the GPU from smiting us all.

Senior Animator

Jules Murot

With several years of experience across multiple productions. His passion lies in bringing characters to life—crafting animations that give each creature a unique personality and presence within the game world. He believes that strong animation plays a key role in immersion, and he is dedicated to making every movement feel meaningful and alive.

Audio Designer

Victor Douchin

Victor builds immersive, detailed, atmospheric audio worlds and elegant audio systems, shaping everything from subtle ambiences to big, character-driven moments. He loves clean soundscapes that stay out of the way, until they matter.

Character Artist
Born and raised in Tahiti, Terai left his turquoise island paradise to chase his dream of becoming a 3D character artist, creating characters as lively as the world that shaped him. When he’s not behind the screen honing his craft, he’s probably enjoying good food or playing beach volley.
 
Level Artist

Skateboarder with a passion for art and creation. Just a 3D Artist in the gaming realm looking to make cool stuff like a jetpack or something.

Senior Lighting Artist

Bernard Duchesne

Bernard cumulates more than a decade’s worth of expertise in all things tech, shaders and lighting, making him a real multitool.

 

He doesn’t like to tell people his light puns, you know, to keep them in the dark.

Senior Character Artist
Coming from Korea to join the cool people to make cool games. I follow bodybuilders and eat like bodybuilders but train like an average middle-aged man.
My personal goal is to die without any regrets and create the best characters that everyone can enjoy.
 
QA Tester

Suraj is a QA Game Tester who loves breaking games so players don’t have to. With two decades of gaming behind him, he brings curiosity, instinct, and a passion for how games feel in the player’s hands. He’s always pushing mechanics past their breaking point, tracking down the weird, the unexpected, and the hard-to-reproduce bugs that can slip through the cracks. 

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Want to join this fun gang ? Head on over to the career page and let’s talk !