Lead Environment/Level Artist

LEAD ENVIRONMENT / LEVEL ARTIST creā‑ture Studios Inc. is a small, hybrid studio focused on making games in a different way. Based in Montreal, Canada, we bring together a mix of industry veterans and newcomers, providing a platform for everyone to contribute. Our goal is to keep the team lean and cross‑disciplinary, giving everyone the voice to […]

Animator (Contract)

ANIMATOR (Contract) creā-ture Studios Inc. is a small, hybrid studio focused on making games in a different way. Based in Montreal, Canada, we bring together a mix of industry veterans and newcomers, providing a platform for everyone to contribute. Our goal is to keep the team lean and cross-disciplinary, giving everyone the voice to collaborate and shape […]

Level Artist (Contract)

LEVEL ARTIST (Contract – 6 months) creā‑ture Studios Inc. is a small, hybrid studio focused on making games in a different way. Based in Montreal, Canada, we bring together a mix of industry veterans and newcomers, providing a platform for everyone to contribute. Our goal is to keep the team lean and cross‑disciplinary, giving everyone the voice […]

Lead Programmer

Part of the Nacon group, crea-ture Studios Inc. is focused on PC and Console original IP and is looking for an experienced programmer with a thorough understanding of video game development and production pipelines they will help develop Session and our future titles.
Qualified candidates need to be motivated and passionate about making and playing games. The candidate must be ready for the challenges involved with developing games and new technology.

Associate Producer

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

QA Tester

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Studio community manager

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Management

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Senior Lighting Artist

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Technical Audio Designer

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

3D Animator

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Senior Environment Artist

Our ideal candidate would have experience building worlds in collaboration with senior leadership and technical direction, providing environments that align with art, creative, and gameplay intentions. As a world artist for our unannounced title, you will be responsible for delivering an immersive 3D environment, helping to set benchmarks, and coordinating with the lead artist / art direction.

Senior Character Artist

Our ideal candidate would have experience building worlds in collaboration with senior leadership and technical direction, providing environments that align with art, creative, and gameplay intentions. As a world artist for our unannounced title, you will be responsible for delivering an immersive 3D environment, helping to set benchmarks, and coordinating with the lead artist / art direction.

VFX Artist

Our ideal candidate would have experience building worlds in collaboration with senior leadership and technical direction, providing environments that align with art, creative, and gameplay intentions. As a world artist for our unannounced title, you will be responsible for delivering an immersive 3D environment, helping to set benchmarks, and coordinating with the lead artist / art direction.

3D Artist

Our ideal candidate would have experience building worlds in collaboration with senior leadership and technical direction, providing environments that align with art, creative, and gameplay intentions. As a world artist for our unannounced title, you will be responsible for delivering an immersive 3D environment, helping to set benchmarks, and coordinating with the lead artist / art direction.

Art Director

As Art Director for one of our new upcoming PC/Console original IP you are responsible for developing and leading our art team to help establish art direction, set benchmarks and coordinate and lead the art production of the game.

IT Tech / Build Specialist​

As an IT Tech / Build Specialist your role will encompass a wide range of responsibilities related to technical support, build management and version control system administration. In this multifaceted position you would be responsible for maintaining the organisation’s IT infrastructure, managing the build process for game projects, and ensuring the stability and optimal performance of the version control system.

Lead 3D Animator

Our ideal candidate would have experience leading a team and collaborating with senior leadership in leading an animation department.

As the Lead 3D Animator for our next “To Be Announced PC & Console” , you are responsible for developing and leading our animation team and help establish a strong pipeline, set benchmarks and coordinate and lead the animation production of the game.

Producer

As the Producer on our To Be Announced original IP you are responsible for owning and delivering the production road map, and ensuring consistent delivery of production goals per sprint and milestone, wrapping up to the full release & post launch support of our next title.

You will also help evaluate & identify potential hires for key resources on the team in collaboration with senior management & HR direction. The producer develops leadership, and empowers the team, by sharing ownership and autonomy by providing clear production guidelines and supporting pipeline creations and communication channels. The producer also uses their production experience to help with scoping and risk management on projects.

Senior Game Designer

As a Senior Game Designer, your role will be pivotal in collaborating with the creative, design, and production teams to craft, refine, and balance the progression systems, combat dynamics, and META game structures, along with their economic aspects, for our games.